Star Wars: Shadows of the Empire.
They don't make games like that anymore that use different play styles per levels. The opening level was so well received, it led to the development of the Rogue Squadron series.
Most of the game is a third person shooter with massive levels based around exploration and gunfights with stormtroopers.
The game utilized the N64's joystick for shooting, and was clearly designed around that awkward controller. The level design was ambitious too. There's one level where you're on a moving train and have to navigate it between tracks, and a signature sewer level (back when every game had one). The best level is Gall Spaceport where the jetback is introduced. There's a boss fight with Boba Fett where you have to deal with him and his ship.
There's also a level on a speeder that sticks out. All the vehicle levels were different.
They don't make games like that anymore. Even if you don't like it, you can see where the devs were trying to do multiple things. I respect the ambition, and it did work to an extent since Rogue Squadron was built out of it.